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I am a user from China, and I want to give my sincere thanks to the developers of Special K. However, I have run into a frustrating problem.
My monitor operates at a clock rate of 60.02 Hz — to be exact, 60.020425… Hz. It seems Special K can only detect up to three decimal places for this value from the system. When playing Outer Wilds, the game engine fails to align with this timing. I’ve noticed this issue plagues most Unity engine games; I encountered the exact same problem in Hollow Knight too. I have tried the thread synchronization options, but they do not fix the root cause.
For this timing mismatch, I rely on Latent Sync. This feature requires the CPU frame instruction queue to not be capped at 60 FPS. My CPU has relatively weak performance, so the frame rate occasionally drops below 120 FPS. Once that happens, the CPU frame instruction queue gets locked to 60 FPS. It will only randomly return to above 120 FPS when the frame rate fluctuates again later.
After numerous tests, I confirmed that enabling Fast Vertical Sync in the NVIDIA Control Panel can stop this frame lock. Sadly, Latent Sync no longer works properly with this setting enabled. The continuous timing desync leads to accumulated errors, which greatly impacts my experience.
I have carefully read the official Wiki and tried troubleshooting with AI assistance, but none of these methods resolved the problem.
I truly hope the development team can notice this issue and patch it in future updates. Thank you so much for your dedication and work!
Below are screenshots of my settings. I apologize for using the Chinese localized interface, but you can get a clear idea of my general configuration from the UI layout.






